Super Meat Boy Forever Xbox

Super Meat Boy felt great because there was a marriage of level design and controls, Super Meat Boy Forever is no different. Is This an Infinite-Runner? No, Super Meat Boy Forever’s levels have a defined start and end, no infinite running.

After many years in development, Team Meat’s Super Meat Boy Forever is actually coming. Though it started as a mobile title, the sequel to the acclaimed and notoriously difficult platformer will be heading to Nintendo Switch, Xbox One, PS4 and PC.

Though Edmund McMillen isn’t involved, Tommy Refenes is still very much bringing the tale of Meat Boy and Bandage Girl to life with randomly generated levels, a constant running mechanic and scaling difficulties. With Super Meat Boy debuting during the heyday of the Xbox 360 and heading to other platforms, we spoke to Refenes about the war between this generation’s most powerful consoles, namely the PS4 Pro and upcoming Xbox One X.

When asked about the “war”, Refenes said, “Is it a war? I kinda feel like they’re just putting out more powerful versions of themselves because they know that’s what their fans are looking forward to. I don’t think many people are going to switch from PS4 to Xbox One X or Xbox One to PS4 Pro…

“I think most people are just going to upgrade based on personal preference. People like their consoles and they’ll probably stay with what they like. At the end of the day though it’s not so much about the consoles it’s about the games and it seems like most AAA games are on both. So…if it’s a war it kinda feels like everyone is winning.”

He’s not Wrong. While the PS4 has titles like Nier: Automata, Horizon: Zero Dawn, Nioh and Persona 5 and the Xbox One has Forza Motorsport 7, Halo Wars 2 and Cuphead, there are a number of great third party titles on both platforms. If players on either console have something fun to play, then that’s all that matters.

As for Super Meat Boy Forever, you can expect it to release in 2018 for current gen platforms, iOS and Android. Stay tuned for our full interview with Tommy Refenes soon.

Super Meat Boy Forever
Developer(s)Team Meat
Publisher(s)Team Meat
Designer(s)
Programmer(s)Tommy Refenes
Artist(s)
  • Ivan Almighty
  • Lala
  • Temmie Chang
Composer(s)
Platform(s)
  • Linux[1]
Release2020
Genre(s)Platform
Mode(s)Single-player

Super Meat Boy Forever is an upcoming independent video game developed by Team Meat for Nintendo Switch, PlayStation 4, Xbox One, iOS, Android, Microsoft Windows and Linux. Originally planned as a mobile-only version of Super Meat Boy,[2]Super Meat Boy Forever was gradually developed into a full-fledged sequel featuring a new control scheme and randomly generated levels.[3]

Super meat boy forever xbox one

Gameplay[edit]

Super Meat Boy Forever expands on Super Meat Boy's challenging gameplay, as well as the main villain Dr. Fetus. Meat Boy and Bandage Girl's child Nugget has been kidnapped by Dr. Fetus and the couple must work together to rescue her. Both characters can kick and punch enemies and must avoid deadly obstacles to save Nugget. The control scheme uses two buttons.[4] Levels are randomly generated based on the player's skill level using premade 'chunks' created by the designers.[5]

Development[edit]

Development for Super Meat Boy Forever was announced in 2014 as mobile-only sequel to the original Super Meat Boy. Team Meat founders Edmund McMillen and Tommy Refenes originally teased the project as a 'live action stealth game' called A Voyeur for September, but this was later revealed to be an anagram for Super Meat Boy Forever.[2] After a few years of little to no public updates, Edmund McMillen left Team Meat and began focusing on other intellectual property such as The Binding of Isaac and The End Is Nigh. Refenes said to not 'hold your breath' expecting McMillen to come back after Super Meat Boy Forever is released.[6]

In 2017, Refenes restarted the project as full-fledged sequel and several new team members joined Team Meat to help with development. Among the new team members were Kyle Pulver (Offspring Fling, Snapshot), and Temmie Chang who worked on the art for Undertale.[6] Ridiculon, who composed the music for the PlayStation 4 version of Super Meat Boy, returned to compose the sequel's soundtrack.[7] Refenes explains that even though the game is still coming to mobile, this version was developed primarily as a console game.[4] The new version of Super Meat Boy Forever was revealed at PAX Prime 2017. The game was championed by Nintendo during their Nindies Summer 2017 Showcase,[8] and the PAX demo of the game was well received by the media.[4] The game was scheduled for an April 2019 release[9], but was pushed back to a later date on consoles with a late 2020 release for Steam.[10]

References[edit]

  1. ^'Team Meat @ PAX East booth #15099 on Twitter'.
  2. ^ abFarokhmanesh, Megan (29 August 2014). 'Super Meat Boy Forever is an endless platformer, not a little 'throwaway game''. Polygon.
  3. ^Devore, Jordan. 'Super Meat Boy Forever is a 'true sequel' due out in 2018'. destructoid.
  4. ^ abcMatulef, Jeffrey (13 September 2017). 'Super Meat Boy Forever does more with two buttons than most do with 14'. Eurogamer.
  5. ^'Team Meat Is Showing Off Its Meaty Sequel: Super Meat Boy Forever'. Kotaku Australia. 2 September 2017.
  6. ^ abPhillips, Tom (26 September 2017). 'Super Meat Boy Forever and the return of Team Meat'. Eurogamer.
  7. ^'Super Meat Boy Forever - Nindies@Night (Interview) - NinMobileNews'. NinMobileNews. 1 September 2017.
  8. ^Compendio, Chris. 'Nintendo's PAX West Indie Showcase Includes Super Meat Boy, No More Heroes Follow-Ups'. pastemagazine.com.
  9. ^Horti, Samuel (December 9, 2018). 'Super Meat Boy Forever release window set, will be Epic Store exclusive for a year'. PC Gamer. Retrieved December 9, 2018.
  10. ^Wales, Matt (5 April 2019). 'Super Meat Boy Forever delayed, now launching 'not too far after April''. Eurogamer. Retrieved 28 May 2019.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Super_Meat_Boy_Forever&oldid=932499053'