Super Meat Boy Easy Mode

  1. Meat Boy

Note: Any strategy referring to Cube of Meat also works for Ball of Bandages and the other way around.

  • 2With Afterbirth
  • 3Without Afterbirth
    • 3.1The Book of Revelations Strategy

Jan 11, 2018  Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a. Dec 10, 2017  Super Meat Boy Forever is just as difficult, with the same sort of requirements. Hold the jump button down for too short or too long a time, and Meat Boy careens into a buzzsaw, or off a cliff.

With Afterbirth †[edit | edit source]

Afterbirth † introduced the Potato Peeler item. Each time this item is used, a Cube of Meat is created (at the cost of one red heart container), meaning that if this item is used 4 times you can get the achievement. This does not apply to the Ball of Bandages.

With Afterbirth[edit | edit source]

The achievement for creating a Super Meat Boy is much easier with Afterbirth, thanks to the Box of Friends, which Lilith conveniently starts with.

General Strategy[edit | edit source]

Start as Lilith and do not discard the Box of Friends. Play until you find a Cube of Meat or Ball of Bandages.

Then, find a way to use the Box 3 times without leaving the room. There are multiple ways to accomplish this:

  • Find a room with two Batteries or use a 48 hour energy pill.
  • Find a Jera rune. Then, find a Battery and use the rune to create a second battery. With a fully charged Box, a single use of the Rune is all you need.
  • Do the Boss Rush. Each wave will give a charge, easily nabbing you the achievement.
  • Use the Habit and/or the Sharp Plug to fully charge the box two more times.
  • Get The Battery and double-charge the box. Then find a way to charge the box one more time (a battery, Habit, Sharp Plug, etc.).
  • Get the Car Battery then either find a Battery, charge the Box with the Habit or Sharp Plug, or get a double-charge with The Battery.
  • Get Restock then buy 2 Batteries from the Shop.
  • Find a shop with a Restock Box, then bomb the box to re-roll all items while picking up and using all batteries.

Greed Mode is another easy way to accomplish this, since every wave generates a charge, and a Cube of Meat can be found for sale in the rerollable shops. A Ball of Bandages, however, is unlikely to be found in Greed Mode as it does not appear in any Greed Mode Item Pools.

Without Afterbirth[edit | edit source]

Without Afterbirth, the achievement for creating a Super Meat Boy and Super Bandage Girl is significantly more difficult to obtain without performing a specific strategy.

The Book of Revelations Strategy[edit | edit source]

The most straightforward method to unlock the Meat Boy is restarting the game until obtaining the Book of Revelations on the first level, which can be found in either a Treasure Room or Library. Using it on the current level will increase the chance of one Horseman to appear, based on the current chapter:

  1. Famine in first or second level of chapter 1.
  2. Pestilence in first or second level of chapter 2.
  3. War in first level of chapter 3. (Second level boss is always Mom).
  4. Death in first level of chapter 4. (Second level boss is always Mom's Heart or It Lives if unlocked).

Notes[edit | edit source]

  • The harbingers mentioned above can be replaced by The Headless Horseman on any chapter. Additionally, Conquest may appear on Womb I / Utero I. These bosses are guaranteed to drop A Pony and the White Pony respectively. If you encounter either of these bosses, it means you will not obtain a Cube of Meat (or Ball of Bandages) for whatever chapter you are on, and you will not be able to obtain the achievement in your run.
  • Harbingers cannot spawn in a Double Trouble boss room. If the current floor's boss room is a large room, the Book of Revelations cannot increase the chance of a Harbinger to spawn there. This also applies to the Mr. Fred fight in Womb I / Utero I
  • It is recommended to start this run either as Isaac, to reroll the Library in case the Book of Revelations isn't found. Or as Cain, because he starts with a key so you can hold R and keep restarting the run until you see a locked door adjacent to your spawn and it is a Library.

The Blank Card Strategy[edit | edit source]

This method involves using the Blank Card item to create lots of batteries.

  1. Start as Azazel for ease of fighting to later floors and collecting enough money to buy Blank Card, or Isaac with The D6 unlocked
  2. Get the Blank Card and the Jera rune.
  3. Optionally also get the Starter Deck and the Perthro rune
  4. Find a battery pickup on the ground.
  5. Copy the battery using Blank Card until there are three, at which point Blank Card can produce any number of batteries.You can theoretically do this with 2 batteries, if you use Blank Card while picking up the battery, as it has a chance to be doubled.
  6. Find a golden chest with an item inside it,since any copy of a chest containing an item will also contains an item;However you can not open it since it can't be copied by Jera after opened, therefore the best strategy is to use batteries with the Judgement tarot card to produce a large number of chests.
  7. Get the Monster Manual using the D20 and/or the The D6, or simply by using Blank Card to copy golden chests again and again
  8. Optionally Get the Monster Manual using the Perthro rune.
  9. Use the Monster Manual over and over with the batteries created by the Blank Card.

The Sharp Plug / Pyromaniac Strategy[edit | edit source]

This method can take up to an hour of in-game time, but compared to the Book of Revelations method, should take significantly fewer runs and thus save a lot of time overall. This method can unlock both Super Meat Boy and Super Bandage Girl in the same run.

  1. Start as Isaac with The D6 unlocked.
  2. Get a Pyromaniac.
    1. Hold R to reset the floor until a Treasure Room is adjacent to the starting room. (Or, if it isn't, pick a door and enter the next room. Continue until you see enemies or find the Treasure Room. If you find enemies, reset.)
    2. If the item inside the Treasure Room is not Pyromaniac, re-roll it. If it still isn't Pyromaniac, reset.
  3. Get a Sharp Plug or a Habit from a shop.
    1. Make sure that you save enough keys so that you can get into every shop.
    2. Use all re-rolls on the shop.
    3. If you get Sharp Plug, do not get 9 Volt since it’ll render Sharp Plug useless.
  4. Get any bomb producing item/synergy. This includes Dr. Fetus, Epic Fetus, Kamikaze!, Anarchist Cookbook, IV Bag + Bogo Bombs + Burnt Penny trinket, etc.
    • Use all re-rolls on the treasure room.
    • If you have a Habit, make sure to leave at least one fire alive on the floor so that you can damage yourself.
    • If you find a room with green Ipecac-shooting enemies, you can use it to obtain any number of re-rolls. Enter the room, allow the explosions to heal you and charge the D6 to full, then allow the explosions to open the exit.
    • Note that Kamikaze! will not work with Sharp Plug unless you also have The Wafer, because Kamikaze! only heals for 1 heart, and Sharp Plug without the Wafer would take 2 hearts to charge an item. With the Wafer, however, Kamikaze! can heal you back up to full health.
    • After this step is complete you will have infinite re-rolls.
  5. Get a Sharp Plug from a shop if you got a Habit in step 2. (The plug is much faster at recharging the manual in the next step.)
  6. Get a Monster Manual from a treasure room or library.
    • If you can spare an item pedestal, and you have the Sharp Plug, it is highly recommended to obtain The Wafer, which will allow you to charge the D6 once per 1/2 heart instead of once per 2 hearts, effectively quadrupling your efficiency.
    • Another way to speed up the progress is to add more item pedestals. If you find a Judgement tarot card, save it until you're ready to reroll for the Monster Manual, and then use it in the treasure room. If you can make it pay out with an item, you'll be able to reroll two items per charge.
  7. Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.

Note that if you find a Monster Manual before finishing the combo, you will have to finish the combo on that floor or reset the game. This is because finding the manual will take it out of the item pool for the remainder of the run. If you find it, you should try to find another activated item in a different room so you can put the Manual down in a safe place and continue rolling with that activated item inside the treasure room.

Sharp Plug / Wafer Strategy[edit | edit source]

  1. Start as Isaac with The D6 unlocked.
  2. Get The Wafer.
    1. Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
    2. If the item inside the Treasure Room is not The Wafer, re-roll it. If it still isn't The Wafer, reset.
    3. Cancer also works as it provides The Wafer's effects after the first instance of damage during a room.
  3. Get a Sharp Plug from a shop.
    1. Make sure that you save enough keys so that you can get into every shop.
    2. Use all re-rolls on the shop.
    3. Other useful items here are Scapular, Habit.
    4. Do not get 9 Volt or Isaac's Heart, as they will ruin the sharp plug's ability.
  4. Complete the game with the Polaroid to go to the chest.
  5. In the chest, obtain everything else you need.
    1. Clear the chest and look for another pedestal on which you can place your health pickup.
    2. Roll the first room to get a health pickup like Yum Heart, Book of Revelations, or Satanic Bible
    3. Re-roll the pedestal(s) away from your health pickup for the Monster Manual
  6. Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.

D20 strategy[edit | edit source]

  1. Get The D20.
    1. Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
  2. Continue playing until you find a 48 Hour Energy or Sharp Plug
  3. Obtain the Blank Card
    1. Leave 48 Hour Energy outside of the shop
    2. Bomb the donation machine 10+ times to get 35+ coins on the ground.
    3. Reroll coins with the D20
    4. Open any chests
    5. Take any 48 Hour Energy pills, Jera, and Perthro runes outside the shop
    6. Continue until you have a Blank Card
  4. Obtain the Monster Manual
    1. Use the Blank Card, Jera runes, Energy pills, and/or Sharp Plug with heart pickups to fill a Treasure Room or Library with items
    2. Use the Blank Card with the Perthro rune and other stuff to get the Monster Manual
  5. Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.

Maggy's Bow strategy[edit | edit source]

  1. Get Maggy's Bow.
    1. Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
  2. Visit the shops for The Jar and the Sharp Plug.
    1. Avoid the 9 Volt and Isaac's Heart as they would ruin the Sharp Plug's effect.
    2. Bomb donation machines if you need money, or if you have The Jar, use a Blood Donation Machine or go to a Sacrifice Room
  3. Play until you find the Monster Manual.
  4. Use The Jar to fill the room with hearts
  5. Swap to the Monster Manual and with the Sharp Plug, keep using until you get a Super Meat Boy and/or Super Bandage Girl.
    • Use the hearts around to regain the lost health from Sharp Plug.
Retrieved from 'https://bindingofisaacrebirth.gamepedia.com/index.php?title=Unlocking_Super_Meat_Boy_%26_Super_Bandage_Girl&oldid=200022'

Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.

Need help on a different world? Check out our other guides:

1-4: Nutshell
The first bandage is pretty much a gimme. It’s located towards the middle of the level, in a dead end drop towards the right side of the screen. Just jump in and climb out. There aren’t even any obstacles to avoid.

Warp Zone: Sky Pup 1
The Sky Pup Warp Zone is found in level 1-5: Holy Mountain. The first level’s bandage is pretty easy to find. Just slide down the outside wall and you’ll see the bandage sitting on a single block. Just ease off the run button and make a slow, precise jump over to the bandage.

Warp Zone: Sky Pup 2
This bandage is also pretty simple to get. Just wall jump off the middle pillar and land on top of it. Then wall jump up the skinny passage to the bandage’s hidden bunker. This is another puzzle where it’s best to leave the run button alone; the additional control definitely helps when you’re trying to land on a single block.

1-7: Diverge
This is the first bandage that’s a bit hidden. It’s actually located a bit to the right and a screen above you. The easiest way to get this bandage is to wall jump up the outer wall and up to the platform on top. You can manage to snag the bandage when you’re jumping over the saw, but that jump is really, really hard to make. We’d instead recommend landing on top of the platform, then just running off to the left. Keep running and holding left, and you’l grab the bandage and just barely miss the saw.

1-9: Safety Third
This bandage is located on the second floor of this vertical level, between a sand wall and a saw blade. It’s just out of your reach, so you can’t just jump from the safe ground. The easiest way to get this one is to wall jump off the sand pillar to the left, and onto the one on the right. The trick here is to slide up the rightmost sand pillar and then back down again, holding right. If you slid up the wall, the sand blocks should disappear from under you as you slide back down. That will allow you to fall towards the right, through the bandage, and back onto safe ground. Just make sure you leave enough sand block in the leftmost pillar to climb up to Bandage Girl.

1-11: Fired
This bandage requires some clever jumping. As you wall jump up the sand pillars, avoid the one near the bandage. You can wall jump off the left-most sand pillar and hang left, landing on the safe ground to the right of the fire. From there, it’s easiest to jump on top of the sand pillar next to the bandage. From there, jump off the pillar, hang left so you start to slide down the pillar, then wall jump off. Once you wall jump, you want to hold the run button so you can swing all the way around to the left and land on the safe ground near the fire pit.

1-13: Tommy’s Cabin
This bandage just requires some quick reflexes. Stand on the small ledge above the first saw. Once the saw has moved to the right and out of the way, just hop down holding left so you snag the bandage. Then just hop back up to the ledge.

1-18: Altamont
The easiest way to get this bandage is by taking it slow. Make walking hops from platform to platform until you’re on the one next to the bandage. Once you’re there, you’ll want to jump down and around to the side with the bandage, then immediately wall jump off. This is a pretty tricky jump, because you have to time your jump around two rotating saws: the one tethered to your platform and the one circling the top right platform. The best way to do this is to get onto the platform’s side when the saws are pointing diagonally down and to the left (approximately the 7 o’clock position). That way when you’re jumping off that platform’s wall, the saws should be pointing to the left (9 o’clock) so you’ll just barely miss the saw on the right. Once you’ve made it to the far wall, your instinct will probably tell you to immediately wall jump up to Bandage Girl and victory, but all you’ll get is a facefull of saw and sorrow. The best thing to do is let yourself slide down the dirt wall for a few seconds and let the rightmost saw pass by. Once the saws are pointing down, you should have enough time to quickly wall jump up to Bandage Girl.

Meat Boy

1-20: The Test
This bandage is obvious and easy. Just jump up the wall on the left and don’t get hit by saw blades. Next stop: the bandages in the Dark World.

Warp Zone: Hand Held Hack 2
This warp zone is in level 1-19: Intermission, to the left of Bandage Girl. The second level of this Warp Zone is a huge maze, with a bandage floating on the same sand platform as Bandage Girl. The basic strategy here is to get through the maze as fast as possible and, when you fall onto the sand platform, hold right. You should hit the opposite wall, which will prevent you from overshooting the bandage. Aside from that, it’s just optimizing your route to the bandage. One trick to shaving off some seconds is to make sure you don’t get hung up on corners when you’re jumping from a vertical tunnel to a horizontal one. Try to be on the opposite wall before you make the jump over.

Warp Zone: Hand Held Hack 3
This bandage isn’t hard to get, but it is hard to see. It’s towards the top of the level, in the middle of the last hall to Bandage Girl. We’d recommend waiting for the saws to fire, then running to the immediate left of the ground-mounted saw launcher closest to the bandage. There’s a one-block safe spot between the saw blades. Then just jump up, grab the bandage, and jog on over to Bandage Girl.

1-3X: BZZZZZ
Your first bandage of the Dark Wold is in this stage, and it’s a pretty basic jumping puzzle. Wall jump to the top left wall, then let yourself slide down to the last or second to last block before jumping over the saw in the middle. Make sure you hold the run button. You’ll only need to hold the jump button for a half second or so, otherwise you’ll overshoot your target. Hopefully when you land on the other side, you’ll be one bandage richer. Otherwise, it’s just a grind to get your timing right.

1-5X: Creamsoda
This bandage is a bit hard to find, but it’s not that hard to get. Climb up the vertical segment with the three wall-mounted saws, and stop once you reach flat ground. The bandage is in the shaft above you, along the left wall. Just above the bandage is a saw, so you’ll need to jump carefully. We found the best way to do this is jump up the wall on the right and let yourself slide up the wall. At the peak of your slide upwards, wall jump to the left and let yourself slide up and to the bandage. To get down, just hold right and you’ll fall back to the safe area. Don’t try to jump back down, or else you’ll end up in the saw to your right.

1-10X: Walls
This bandage is pretty straightforward. Wall jump onto the top of the right-most sand pillar and jump off again. Once the sand blocks fall, jump up into the space where they used to be, then onto the next sand pillar, grabbing the bandage along the way. From there its just one more wall jump through crumbling sand blocks until you’re at Bandage Girl.

Warp Zone: Space Boy 2
You can find this Warp Zone at the top of 1-13X: Tommy’s Condo. The second level of this warp zone is where you’ll find the first bandage. Getting it requires a wall jump and some faith. One of the easier ways to get this bandage is to land on top of the platform it’s near, then jump off and to the bandage without holding run. Once you get the bandage, hold run and cut left. You should land on the top of one of the pillars below you.

Warp Zone: Space Boy 3
This bandage also requires you to make a few difficult jumps. From the start of the level, you want to wall jump off the sand pillar to your right and onto the top of the metal pillar. From there, you just have to nail a series of jumps to a single block, culminating with a leap to the bandage. We’d recommend not using the run button for this bit of platforming.

Super meat boy easy mode youtube

1-14X: Mystery Spot
This bandage is pretty much impossible if you haven’t found Commander Video. He’s in the Warp Zone in 1-12: Revolve, and you need him for his hovering ability. With Commander Video, just slide down the wall and, once you’ve gotten the bandage and run out of wall, use his hover to make it back to the left.

1-15X: Kick Machine
This bandage just requires patience. We’ve found it’s best to stop right before Bandage Girl and jump over one last saw blade before hopping over her to the bandage. Just make sure you run to tag her as soon as you pick it up, because getting hit by a saw blade at that point is somewhat disheartening.

1-17X: The Clock
This bandage isn’t that bad. We’d recommend wall jumping from the left-most wall over to the right and sliding down. When you’re climbing up, the lip of Bandage Girl’s platform is a bit hard to jump around, especially when you’re trying to dodge saws. If you hold run and simply jump away from the wall without holding right, you should propel yourself outwards and upwards enough to get around it.

1-19X: The Queener
This one is a pretty anti-climactic end to World 1’s Dark World bandages. Just jump up and onto the small dirt platform before the second saw and wall jump off.