Super Meat Boy How Many Levels

  1. Super Meat Boy How Many Levels In Women
  2. Super Meat Boy How Many Levels In Blood

Oct 05, 2008 This is NOT Super Meat Boy! Its simply the flash prototype that Super Meat Boy was based off of. SMB, will play very differently and is 100% new. What im saying is if you even slightly enjoy the prototype, you will LOVE SMB! For more info on Super Meat Boy check out supermeatboy.com-Team Meat.

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http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MeatBoy

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General
  • Awesome Ego: Dr. Fetus, who is a fan-favorite despite how massive of a narcissist he is, because a lot of fans collectively agree that he's just a cool villain.
  • Awesome Music: Pretty much the entire franchise is full of Awesome Music. See here.
  • Cliché Storm: Hero has to save girl whose been kidnapped by evil villain. Though for the most part, it seems to border on being a parody of this storyline.
  • Crosses the Line Twice: The games love to relish in Black Comedy. For starters, the first game features a male villain continuously inflicting violence on a female protagonist. While in normal cases that wouldn't be funny at all, the fact that said villain is a fetus in a jar in Dastardly Whiplash attire and said violence is comedicslapstick makes it downright hilarious. Then comes Super Meat Boy Forever, which features the same villain kidnapping a baby and putting her through all sorts of dangerous situations, in which Hilarity Ensues. There's also the Mind Screwiness over a fetus kidnapping a born infant.
  • Cult Classic: While the game was popular to play when it was first released, the fandom itself is much smaller compared to other indie games and has noticeably diminished over time. However, even to this day the franchise still has its share of loyal fans.
  • Hilarious in Hindsight: As one fan pointed out, the titular Meat Boy bears a striking resemblance to Anger from Inside Out.
  • Evil Is Cool: Yes, Dr. Fetus is a terrible person for sure, but he's just so badass, hilarious, and full of personality that he averts being a Hate Sink and is thus the most popular character in the game.
  • Foe Yay: In addition to the game’s Official Couple, fans also tend to ship Dr. Fetus with Bandage Girl or Meat Boy.
  • Friendly Fandoms: With other Edmund McMillen-born games such as The Binding of Isaac and The End Is Nigh. Chances are, if you're a Super Meat Boy fan, you also play or have played some of his other games.
  • Germans Love David Hasselhoff: Downplayed. While the game still has a sizable playerbase in its birthplace of the U.S., it has fans from around the world, with the game selling pretty well in Canada and France and a large number of speedrunners being French.
  • Growing the Beard: The gameplay of Super Meat Boy compared to the gameplay of the original flash game, as what started out as a rather poor-quality and slightly broken Newgrounds flash game ended up being retooled into one of the greatest platformers of all time.
  • Love to Hate: Dr. Fetus.
  • Memetic Mutation: 'Smbf is the sequel to super meat boy; Smw is the custom user level system for supper meat boy (edited)', among other in-jokes from the Team Meat Discord server.
  • Unpopular Popular Character: Again, Dr. Fetus. Nobody may like him In-Universe, but the fandom definitely loves him.
  • Scenery Porn: Both Super Meat Boy and Super Meat Boy Forever have pretty awesome background art. The former's scenery has a 'retro-y' look to it while still managing to be stunning, while the latter's is very colorful and detailed. Also, take a look at this beautiful image from one of the Super Meat World levels.
  • Self-Fanservice: Often inverted with Dr. Fetus. Despite appearing actually rather cute in the games due to the simple, cartoonish style (or at least Ugly Cute), there are quite a bit of artists who portray him with a more realistic or gonky appearance, or both. The image on the main page is of course an example, as are these: [1][2][3][4]. Of course, there are also plenty of artists who take the other path and make him a straight-up Moe.
  • Sequel Displacement: Ever since its release, Super Meat Boy has completely overshadowed its predecessor flash game, which many don't even know exists.
  • Squick: Dr. Fetus defecating in front of Meat Boy in the original flash game. And that's not even getting into most of thealternate endings...
  • Surprise Difficulty: A control-breakingly Nintendo Hard series of colorful games with an Ugly Cute to borderline cute artstyle.
  • What Do You Mean, It's Not for Kids?: You'd think with the cutesy style and simple plot of saving the girl would mean it's a kid-friendly game? Well the plethora of cartoonish gore and violence, disturbing imagery, hellish difficulty, and the fact that the Big Bad flips you off multiple times would like to have a word with you. Funny enough, there are actually children who play the game who are surprisingly just as good if not better than its adult players.
  • What Do You Mean, It Wasn't Made on Drugs?: For starters, the franchise stars an immortal skinless boy who looks like a hunk of meat and his girlfriend who's made of used bandages who gets kidnapped by an evil fetus in a jar wearing a monocle and tux, and at one point they befriend a sentient pile of said villain's feces, and these characters happen to live in the world where grounds can have faces on them, and that's only scraping the surface.
  • Breather Boss: Yes, even SMB has one. Larrie's Lament, the fifth boss, is the first to actually react to your position (you have to get them to jump into the arena's sawblades to win). However, by positioning Meat Boy very close to one of the lower sawblades, they will get killed instead of killing you. This makes them a complete cakewalk, especially considering SMB's normally horrendous difficulty.
  • Demonic Spiders: The Maws. They are enemies who lock onto the player, are extremely fast, and when they hit a wall, break into nine smaller Maws. They aren't the most hated enemies in the game for no reason.
    • Oobs are also considered very annoying, as they are large and fast flying enemies who chase you around, only stopping if you're far enough away from them.
  • Everyone Is Jesus in Purgatory: A few speculate the worlds to be symbolic of the stages meat goes through, from living animal to decayed remains.
  • Game-Breaker: Steve.Just see for yourself.
    • Some may consider The Kid to be this, because most levels are centered around only being able to do one jump.
    • Tim might also qualify. Immediately accessible on PC via a cheat code, players can abuse Tim's time powers to hold themselves in mid air or go completely invincible until the action button is let go. Coupled with his decent jogging speed and above-average jump height, this makes levels with rising lava levels, scrolling sawblades and homing missiles significantly easier. Or you could use his powers the way they were intended to and fix up any jumping mistakes/bypass difficult back-tracking segments.
    • Naija is this for tool-assisted speedruns. In addition to the bursts of speed provided by her dash, said dash is also somewhat glitchy, occasionally causing her to clip through walls. Naturally, this is exploited like crazy in a TAS.
  • Heartwarming Moments: Meat Boy and Bandage Girl finally reuniting in the end, complete with a hug.
  • Moment of Awesome: The player gets a small one after finally mastering the complex series of jumping, wall-clinging, and split-second timing to beat That One Level. That feeling of accomplishment is just awesome.
  • Most Wonderful Sound:
    • WAAARRPPP ZOOOOOOOONNEE!!
  • Nausea Fuel: The writhing piles of maggots in The Rapture.
  • Porting Disaster:
    • Super Meat Boy for Mac OS X! No fullscreen mode, attempting to exit crashes the game, and entering a warp zone automatically quits the game. Team Meat did get around to patching the latter two problems over a week later, though.
    • The PC version has its fair share of flaws as well, though luckily they're easily fixable. It insists on using a controller, yet a third-party program is required to play it with most controllers. In addition, there's no in-game option to turn off VSync, which may cause a lot of lag and unresponsive controls. Luckily, a mod exists to turn off VSync and cap the framerate at 60 FPS.
  • Scrappy Mechanic: Limited lives in the Glitch levels. It makes sense in Warp Zones, as those are divided in three sub-levels and a game over makes you start over. Glitch levels, on the other hand, are only one area without check points, so the only difference from having infinite lives is that every 3 deaths, you're sent back to the map and have to wait through the loading screen again. It's a minor setback, but a very annoying one.
  • Signature Scene: The first boss fight. Everything about it. From the fact that it's a chainsaw robot, to the saw blades you have to dodge, to the burning forest in the background, to the Mood Whiplash in the cutscene after. Not to mention the music that plays. Everything about it just screams Moment of Awesome for the game itself despite being so short and simple.
  • Suspiciously Similar Song:
    • The 2010 soundtrack has this in some of the world intros that parody other games.
    • For all the different approaches it usually takes, the 2015 soundtrack's intro movie theme is very similar to the 2010 song it replaces, even down to the main riff. note Also, the jingle that plays when you complete an 8-bit or 4-color warp zone nearly uses the same notes in both soundtracks.
  • That One Achievement: Steam PC version has an 'Impossible Boy' achievement. To get it, you'll have to complete the whole Dark World of The Cotton Alley without dying. As if unlocking The Kid wasn't hard enough.
  • That One Boss: The fourth boss, Little Horn, by nature of Trial-and-Error Gameplay. Its attacks follow a preset pattern, have very little telegraphing, and don't allow you a lot of time to react. Memorization is necessary if you don't want to contribute to the pile of corpses depicted in its intro cutscene.
    • Dr. Fetus in The End; not because of difficulty, but because it's tedious. During the whole level, Dr. Fetus follows you with a bazooka that shoots homing missiles (that are somewhat easy to avoid most of the time). The real problem is that you have two contraptions full of circular saws both in front and behind of Meat Boy, they move slow as hell, and the one in front of you stops at certain points to make sure Dr. Fetus catches up to you. The level is already hard enough, and when you die, instead of running away upon respawning, you have to wait 4 seconds for the front saws to start moving, and even then you're stuck against Dr. Fetus (who is shooting at you) and two circular saws on the ground. When you die for the 50th time, all you want is to start running away and beat the level, but instead, you have to wait until the saws start moving, and they even block your way at several points during the course. This gimmick makes the whole fight more tedious than difficult, and is probably the reason many players broke their controllers.
  • That One Level: You wanna be the guy? Well, good luck unlocking the Kid.
    • Patience is extremely difficult.
    • As far as retro warp zones go, Skyscraper is easily the worst. All three stages in the set are extremely long and home to some of the most brutal jumps in the whole game, and of course, since these are retro stages, three mistakes on one level means you have to start the whole gauntlet from scratch. It certainly doesn't help that going for the bandage in the second part requires you to trek all the way back to the entrance, effectively doubling the level's size.
    • Puberty, one of the Teh Internets levels, is taken straight from The Kid's warp zone, except modified to use Meat Boy. Good luck.
    • Omega is the last Light World level before Cotton Alley, and it's long, difficult, requires precision and speed, and will take even the best of players several lives.
    • As far as worlds go, Rapture is full of horribly difficult levels that can cause hair-yanking in even a seasoned gamer. In terms of particular levels, The Flood is a particularly awful one. The main gimmick is that a tidal wave of maggots (ew) is chasing after you and you have to escape it. The problem being that you have to do it down a cramped tunnel that is also full of maggots. Some are moving and some are in the big piles which are basically spikes/fire/what have you. You have to be quick and precise, a single mistake means doing the whole thing over, made worse if you reach the end and accidentally hit a maggot and have to redo the whole thing.
    • The Cotton Alley world. All of it.Made even worse by the cute dreamy music that plays during the whole thing. The worst offender, though, is probably Hopscotch, where you have to navigate between buzzsaws over a bottomless pit using a gravity wheel. The level is pretty short and doesn't look too hard at first glance; problem is, it's extremely hard to figure out how to position yourself over the wheel to avoid the saws, and you have little control over the amplitude of your up-and-down movements. In a game that lives and dies by its tight controls, a level where the controls are ostensibly not tight is frustrating indeed.
  • They Changed It, Now It Sucks!: Due to Danny Baranowsky's departure from Team Meat, a new soundtrack had to be made for the PlayStation and Switch ports. This caused quite a broken base, with some fans believing it's a breath of fresh air and others believing it's just plain worse.
  • Ugly Cute: C.H.A.D., as a giant. He becomes full-fledged cute after he shrinks.

Super Meat Boy How Many Levels In Women

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Super Meat Boy Forever
  • Awesome Art:
    • Despite Super Meat Boy Forever being divisive, there's no denying that the animation in the game is gorgeous.
    • Its Spin-OffTabletop GameRival Rush also has some pretty nice-looking illustrations as they were drawn by a variety of talented artists.
  • Broken Base: Following release of the game, the Meat Boy fandom seemed to be divided between fans who are excited for the game and genuinely believe it will live up to the original, and fans who see the game as lacking the soul of the original and who hate the idea of it being an auto-runner.
  • Misblamed: Some people are fond of blaming Edmund McMillen for things related to this game in spite of him parting ways with Team Meat during the game's making.
  • Moe: Nugget, Meat Boy and Bandage Girl’s adorable baby girl.
    • To a lesser extent, Meat Boy and Bandage Girl themselves, as they gain cuter designs.
  • Most Wonderful Sound: 'SUPERRRR MEAT BOY FOREVERRRRR!!!' Just admit that it's great to hear him again.
  • Scrappy Mechanic: A lot of people aren't fond of the 'freeze' that happens when you punch enemies, mainly speedrunners.
  • Tastes Like Diabetes: Given her cutesy design and Cheerful Child tendencies, some scenes with Nugget might invoke this.
  • They Changed It, Now It Sucks! This is how many people feel about the game being an auto-runner.
  • Viewer Gender Confusion: You'd be forgiven if you thought Nugget was a boy.

Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.

Super Meat Boy How Many Levels In Blood

Need help on a different world? Check out our other guides:

1-4: Nutshell
The first bandage is pretty much a gimme. It’s located towards the middle of the level, in a dead end drop towards the right side of the screen. Just jump in and climb out. There aren’t even any obstacles to avoid.

Warp Zone: Sky Pup 1
The Sky Pup Warp Zone is found in level 1-5: Holy Mountain. The first level’s bandage is pretty easy to find. Just slide down the outside wall and you’ll see the bandage sitting on a single block. Just ease off the run button and make a slow, precise jump over to the bandage.

Warp Zone: Sky Pup 2
This bandage is also pretty simple to get. Just wall jump off the middle pillar and land on top of it. Then wall jump up the skinny passage to the bandage’s hidden bunker. This is another puzzle where it’s best to leave the run button alone; the additional control definitely helps when you’re trying to land on a single block.

1-7: Diverge
This is the first bandage that’s a bit hidden. It’s actually located a bit to the right and a screen above you. The easiest way to get this bandage is to wall jump up the outer wall and up to the platform on top. You can manage to snag the bandage when you’re jumping over the saw, but that jump is really, really hard to make. We’d instead recommend landing on top of the platform, then just running off to the left. Keep running and holding left, and you’l grab the bandage and just barely miss the saw.

1-9: Safety Third
This bandage is located on the second floor of this vertical level, between a sand wall and a saw blade. It’s just out of your reach, so you can’t just jump from the safe ground. The easiest way to get this one is to wall jump off the sand pillar to the left, and onto the one on the right. The trick here is to slide up the rightmost sand pillar and then back down again, holding right. If you slid up the wall, the sand blocks should disappear from under you as you slide back down. That will allow you to fall towards the right, through the bandage, and back onto safe ground. Just make sure you leave enough sand block in the leftmost pillar to climb up to Bandage Girl.

1-11: Fired
This bandage requires some clever jumping. As you wall jump up the sand pillars, avoid the one near the bandage. You can wall jump off the left-most sand pillar and hang left, landing on the safe ground to the right of the fire. From there, it’s easiest to jump on top of the sand pillar next to the bandage. From there, jump off the pillar, hang left so you start to slide down the pillar, then wall jump off. Once you wall jump, you want to hold the run button so you can swing all the way around to the left and land on the safe ground near the fire pit.

1-13: Tommy’s Cabin
This bandage just requires some quick reflexes. Stand on the small ledge above the first saw. Once the saw has moved to the right and out of the way, just hop down holding left so you snag the bandage. Then just hop back up to the ledge.

1-18: Altamont
The easiest way to get this bandage is by taking it slow. Make walking hops from platform to platform until you’re on the one next to the bandage. Once you’re there, you’ll want to jump down and around to the side with the bandage, then immediately wall jump off. This is a pretty tricky jump, because you have to time your jump around two rotating saws: the one tethered to your platform and the one circling the top right platform. The best way to do this is to get onto the platform’s side when the saws are pointing diagonally down and to the left (approximately the 7 o’clock position). That way when you’re jumping off that platform’s wall, the saws should be pointing to the left (9 o’clock) so you’ll just barely miss the saw on the right. Once you’ve made it to the far wall, your instinct will probably tell you to immediately wall jump up to Bandage Girl and victory, but all you’ll get is a facefull of saw and sorrow. The best thing to do is let yourself slide down the dirt wall for a few seconds and let the rightmost saw pass by. Once the saws are pointing down, you should have enough time to quickly wall jump up to Bandage Girl.

1-20: The Test
This bandage is obvious and easy. Just jump up the wall on the left and don’t get hit by saw blades. Next stop: the bandages in the Dark World.

Warp Zone: Hand Held Hack 2
This warp zone is in level 1-19: Intermission, to the left of Bandage Girl. The second level of this Warp Zone is a huge maze, with a bandage floating on the same sand platform as Bandage Girl. The basic strategy here is to get through the maze as fast as possible and, when you fall onto the sand platform, hold right. You should hit the opposite wall, which will prevent you from overshooting the bandage. Aside from that, it’s just optimizing your route to the bandage. One trick to shaving off some seconds is to make sure you don’t get hung up on corners when you’re jumping from a vertical tunnel to a horizontal one. Try to be on the opposite wall before you make the jump over.

Warp Zone: Hand Held Hack 3
This bandage isn’t hard to get, but it is hard to see. It’s towards the top of the level, in the middle of the last hall to Bandage Girl. We’d recommend waiting for the saws to fire, then running to the immediate left of the ground-mounted saw launcher closest to the bandage. There’s a one-block safe spot between the saw blades. Then just jump up, grab the bandage, and jog on over to Bandage Girl.

1-3X: BZZZZZ
Your first bandage of the Dark Wold is in this stage, and it’s a pretty basic jumping puzzle. Wall jump to the top left wall, then let yourself slide down to the last or second to last block before jumping over the saw in the middle. Make sure you hold the run button. You’ll only need to hold the jump button for a half second or so, otherwise you’ll overshoot your target. Hopefully when you land on the other side, you’ll be one bandage richer. Otherwise, it’s just a grind to get your timing right.

1-5X: Creamsoda
This bandage is a bit hard to find, but it’s not that hard to get. Climb up the vertical segment with the three wall-mounted saws, and stop once you reach flat ground. The bandage is in the shaft above you, along the left wall. Just above the bandage is a saw, so you’ll need to jump carefully. We found the best way to do this is jump up the wall on the right and let yourself slide up the wall. At the peak of your slide upwards, wall jump to the left and let yourself slide up and to the bandage. To get down, just hold right and you’ll fall back to the safe area. Don’t try to jump back down, or else you’ll end up in the saw to your right.

1-10X: Walls
This bandage is pretty straightforward. Wall jump onto the top of the right-most sand pillar and jump off again. Once the sand blocks fall, jump up into the space where they used to be, then onto the next sand pillar, grabbing the bandage along the way. From there its just one more wall jump through crumbling sand blocks until you’re at Bandage Girl.

Warp Zone: Space Boy 2
You can find this Warp Zone at the top of 1-13X: Tommy’s Condo. The second level of this warp zone is where you’ll find the first bandage. Getting it requires a wall jump and some faith. One of the easier ways to get this bandage is to land on top of the platform it’s near, then jump off and to the bandage without holding run. Once you get the bandage, hold run and cut left. You should land on the top of one of the pillars below you.

Warp Zone: Space Boy 3
This bandage also requires you to make a few difficult jumps. From the start of the level, you want to wall jump off the sand pillar to your right and onto the top of the metal pillar. From there, you just have to nail a series of jumps to a single block, culminating with a leap to the bandage. We’d recommend not using the run button for this bit of platforming.

1-14X: Mystery Spot
This bandage is pretty much impossible if you haven’t found Commander Video. He’s in the Warp Zone in 1-12: Revolve, and you need him for his hovering ability. With Commander Video, just slide down the wall and, once you’ve gotten the bandage and run out of wall, use his hover to make it back to the left.

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1-15X: Kick Machine
This bandage just requires patience. We’ve found it’s best to stop right before Bandage Girl and jump over one last saw blade before hopping over her to the bandage. Just make sure you run to tag her as soon as you pick it up, because getting hit by a saw blade at that point is somewhat disheartening.

1-17X: The Clock
This bandage isn’t that bad. We’d recommend wall jumping from the left-most wall over to the right and sliding down. When you’re climbing up, the lip of Bandage Girl’s platform is a bit hard to jump around, especially when you’re trying to dodge saws. If you hold run and simply jump away from the wall without holding right, you should propel yourself outwards and upwards enough to get around it.

1-19X: The Queener
This one is a pretty anti-climactic end to World 1’s Dark World bandages. Just jump up and onto the small dirt platform before the second saw and wall jump off.